I was quite impressed by the game’s dedication to a couple of less forgiving mechanics. This makes a handful of battles even more rewarding, as acquiring the components to craft special pieces of gear, gain additional currency, or continue to stock up on the materials needed for ammunition provided consistent gratification. Horizon also has a deep progression system that involves level-ups, skill trees, modifications, special equipment and a crafting system. In Horizon, enemies knew exactly where I’d be after the second roll and they’d swipe directly at me. I often have a bad habit of spamming the dodge roll in a single direction. The ways enemies track you are also incredibly smart, as they typically predict movement patterns and determine where to strike based on which direction you’re going. Additionally, many battles often require thoughtful preparation, like deciding where to place your tripwires within a combat arena. This is heightened by the game’s incredible combat system, which involves well-timed spear strikes, bow shots and dodge rolls. While this constant sense of terror may sound stressful (it is), it’s also incredibly satisfying when successfully tackling a titan. Because many enemies had the potential to devastate me in a single hit and set me back by up to 10 minutes of progress, I found most encounters to be deeply horrifying. The game’s already dangerous lands became even more threatening as I played on Ultra Hard, which often forced me to sneak through environments to avoid its lengthy catalog of fierce machines. Horizon Zero Dawn drops the player in a large open world to scavenge materials, hunt beasts both robotic and organic, and craft an arsenal of elemental weapons and armor. And even though both she and many other characters are well written, the game feels more like a very solid blockbuster rather than a heart-wrenching journey akin to The Last of Us. To put it simply, Aloy is a complete and utter badass. It’s also great that the player can make moral decisions relating to fierceness, compassion and wisdom when in more important conversations.Īlthough many of the game’s cinematic moments are quite effective, Horizon isn’t attempting to be some sort of narrative masterpiece that gloats themes questioning character morality. However, each character possesses a distinct personality and the ways in which Aloy responds to their different quirks and mannerisms are undeniably entertaining. Horizon isn’t particularly subtle in its exposition or world-building, as many of the game’s sentiments and themes are communicated plainly.
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